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I've tried creating a new 2020.3.17f1 HDRP project, but the problem remains. I can't get anything to render no matter what settings I use. The...
Thank you Stephan. Following your steps, I get no errors now. However, I can't get any font asset using the new SDF HDRP-Lit or HDRP-Unlit shaders...
Thank you for your reply Stephan. I've removed the custom inspectors from the shader graph shaders, but the errors still remain the same.
I'm getting a bunch of protection level errors after upgrading to 3.2.0-pre.1 (I had to edit the manifest.json as above). Any ideas as I can't...
Hi, I've been experiencing an issue with normal maps not being lit correctly for a few years since the first version of shader graph to the...
Hi, I've just upgraded my project from 2020.2.2f1 to 2021.2.0a17 and the dynamic ambient mode of the volume component no longer seems to update...
Any update on this? I would be more than happy with any working shader graph shaders at this point.
I would also be more than happy to have working shaders without custom inspectors at this point. I'm on 2019.4, but will be updating to 2020 very...
From your screenshot, it looks like you've changed Adaptation Mode to Fixed instead of the main Mode above it.
Any update on the TMP Shader Graph shaders @Stephan_B ?
That's great news! :)
Everything collapsed by default would be great! It's annoying when you have lots of properties, having to scroll and manually collapse them all to...
For setting the volumetric fog culling distance, click the little cog next to the Fog override to show more settings and increase the "Depth...
I'm using HDRP 7.2.0 (2019.3.0f6) with tonemapping set to ACES and it works fine for me. There's definitely a difference when setting it to none.
1. Make sure the shader surface type is set to transparent. It won't work with opaque and will display black as you've noticed. Also, make sure...
I encountered an issue recently with shadows here where strange shadow culling is occurring. [MEDIA] I've tracked the issue down to materials...
After looking into this some more, the issue lies with me using PBR Shader Graph shaders. Lit Shader Graphs look fine. Edit: To clarify, there's...
Anyone from Unity able to comment on whether it's possible to scale the new physically based sky?
Also encountered this issue after upgrading my project. Thanks CosmosBear for posting the solution. This has to be some oversight though, as I...
This is the exact same issue I'm experiencing. The new PBS looks great at very large scales when viewing a planet from space, but awful when the...