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-issue fixed, admins remove please
Making a new thread for this problem because I'm sure people will stumble across this in the future. This is partially answering my own question...
This has been the my pain over the last couple months. I'm glad I'm not suffering alone, but sad that there still seems to be no solutions. The...
Hi, I'm posting because I'm not sure how to debug my problem. I am working on a level editor tool which instantiates and deletes prefabs a ton....
After struggling for months with this kind of issue I figured out what the cause is. Unity decided (for performance benefits of the editor but...
I understand that adding a new element to an array or list inside a property drawer using "InsertArrayElementAtIndex" or even increasing the size...
Yes, but I'm afraid it'll have to wait until the weekend. Should I add anything as a comment when handing in the bug report?
I am using Unity 2021.2.0f1 and think I narrowed down the problem to changing the skybox material. When using a simple Unlit Texture (URP) as a...
Hi everyone, I am encountering very weird graphical artifacts when deploying to the quest 2 (no issues in the Unity Editor) I don't have an...
I am making thread posts before filing bugs report because, as with many other people, the issue often lies with the user itself and/or questions...
I still have the same issue in 2020.3.25, my fields marked with [SerializedReference] are null inside the OnAfterDeserialize call which makes it...
Hi, loving the tool so far, but duplicating nodes doesn't seem to work properly if using scene graphs, since the scriptable object is being...
@ersagunkuruca maybe not the answer you are looking for, but it is (and has been for some time) possible to blend between timelines, at least for...
Is there any news on using timeline and the animator together?
Hi, I've been getting lots of crashes recently when entering playmode. This does not always happen, but it feels like its more likely whenever...
On what feels random occasions I am getting hundreds of "failed to unpersist" errors on entering playmode which permanently destroys scene objects...
I hope this "fix" will soon see its light in 2021, otherwise what a joke this is. Are we supposed to upgrade to 2022, which won't see an LTS...
Thanks. This is ridiculous.
Could someone please tell me why the official property drawer example found in the https://docs.unity3d.com/ScriptReference/PropertyDrawer.html...
Update for the curious: You have to Bind the serialized Object to the actual PropertyField which inherits from VisualElement in order for it to...