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@ChGuidi so How you solve it now? Its a little bit powerless just wait for replay or a Addressables new Version
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Asset...
any update now? Im using Addressables1.20.3
support
Texture Array look likes the only way.Change single texture seems not support in Hybridrender
so just like calculate animation in shader use GPU?
Im just really confused about what Animation Team did last whole year,maybe provide a preview version,and now totally obstacled and force to use...
for me I just use Mecanim in regular gameobject and not use Hybrid renderer
Physics is not from Convert, It Create new Physics in Entity world. So maybe we need to Wait Unity DOTS team to add this function, or anyone do...
Im pretty new in ECS, but I guess Mecanim animator can not change Entity World, And Hybrid Render can not render unConvert GameObject
really appreciate it,waitting your doc
Hi I want to Set model foot lock in the ground, just like Foot Ik in animator, Is there any way to do this in the Animation clip
Hi My friend I need your help again, I just ReWrite some of Crowd code to make it Add Skinmesh at run time Just Rewrite...
Is there any way to Add GPUICrowdPrefab At runtime?
Im using Crowd animation the model has hair on head and Hair is just normal Mesh render not the skinmeshRender. And It is still be rendered out of...
ok maybe 100%percent pure ECS in project is Unrealistic now
So Animation is after ECS 1.0? maybe another two years later,Is there any alternative method,or preview version
where I can download preview version
even hybrid way is invisible
Im now using build-in Animator, But its really inconvient to conbine with monobehavior,make code looking so complex. entities 0.50 looks 99% push...