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I think you need to check out how to use Cinemachine. Probably it is one of the easiest way to do something like this in Unity.
I can't really test it right now but I tried to replace the incorrect snippets. void ApplyControl() //applys controls and sets new...
Hi, I think you try to get the current rotation in a wrong way. Try something like this: transform.localRotation =...
Hello, I have exactly the same problem with these error messages. It happens when I enable the MR mode. Do you have any solution, workaround or...