A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you for the update. I have been trying to reproduce this using an animation randomizer with multiple clips but have unfortunately not been...
Hi Julian, Thank you for posting. I have done some tests but so far I have not been able to reproduce this issue. What I recommend is you either...
Hi, We currently do not have support for this in the package. That said, you may be able to achieve this with some trickery and shader work....
Hi Murray. Lines 438 and 439 in PerceptionCamera.cs are where you want to make your changes. You need to modify both lines to generate identical...
Hi, To use custom or asset store models, all you'll need to do is to import them into your project and create prefabs from them. Then you can use...
Hi, If you enable the Physical Camera, it tries to replicate a real camera with the provided sensor size, focal length, aperture, etc. Here is...
Hi Murray, Yes, it is possible to do so. This can be achieved through modifying the labels list of the Labeling component. The key is to call...
Actually, I had a look at your SimulationManager class and was able to achieve the same effect. I added some code that iterates through spawned...
As you pointed out, one way to do this would be to deactivate all other labeled objects and have only one active at the time of each capture. If...
Hi, I need to understand this issue better. In the case of Instance_8_overlap.png, what is the desired outcome? Do you need the red object to be...