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The exact same behavior is happening to me, did you find a solution?
I have a similar problem to Cochea's. I had to update unity from 2018.4.31f to 2019.4.28f and Vector Graphics were updated as well from...
I don't understand why the script from OP link doesn't work on particles... The funny part is that it works on the editor, but not in-game.
Bug reported.
Hello, There is a rare bug that some times the SVGs won't render at all on WebGL. This never happened on my computer, but, on some devices sounds...
Any chance of a mod moving my thread to "Physics" forum? I just noticed that this question might fit there better.
I've noticed that if you use Continuous Collision Detection, on a dynamic 2d rigidbody + set the collider to isTrigger, it doesn't get the same...
The "Sample Count" option on a "Textured Sprite" is just for the sprite generation quality (and it won't affect performance at all) or is it some...
Another quick workaround for people who doesn't want to take that extra step of setting directly the pivot on the sprite, you can also directly...
Well, our current workaround is to externalize the shadow of the objects in a separate SVG, keep 100% opacity on inkscape, turn it into a Textured...
This answer only applies to the "Stroke Paint" (outline) feature from inkscape OR it applies as well for the comment that you made on the previous...
@mcoted3d There's another which is similar to that "overlap" behavior. If on Inkscape you enable fill + stroke paint (outline), these are the...
Sounds like there is some other bug/strange behavior @mcoted3d Here is a screenshot of a tree on inkscape: https://i.imgur.com/UYb88jI.png Here...
Thank you for the reply. Are there any docs, tutorial or tips on how to achieve that? I tried finding info about it but my searches weren't very...
Isn't this action the same as simply exporting a SVG as PNG and using it? If not, did he do it at run-time or it was a pre-settings that he did...
Hey, I just tested your solution and it worked perfectly here. Thank you for the quick reply and for the temporary fix snippet :D
Hello, I found a bug when using the "Rotate" property on the SVG Transform (XML). If you use it, when you import the SVG to unity it translates...
Yeah... would be very cool if this was added as "Other Options" on WebGL build or something.
MFKJ, just by doing that it solves the problem, right? Edit: Sounds like it worked for me.
I'm having the same issue as well...