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Low-poly model is rigged, baked and in Unity: [MEDIA] There's clean-up needed on the baked texture maps, and the run animation above is from...
Thanks :) After the 3D character is in-game, I'll aim to get a Webplayer build up so people can give feedback on the handling. High-poly model...
I've decided to make the character 3D, I think it'll cure more headaches than it solves. The High-res geometry is mostly done: [ATTACH] [ATTACH]...
Hello all! I've been dabbling in Unity for about six months now, and last month decided to get serious about making and releasing a complete game....
Hi, I'm thinking of getting this, but I'd like to modify the player controller so they can aim/shoot with the mouse while moving with WSAD. I'm...
Thanks. it does work as intended (only kills children Killables) - however it only affects direct children, not children of children. I probably...
Is there an easy way to kill Killables when their parent is killed? I have an enemy with multiple child Killables on various body parts. The...
Thanks for the update SE. I'll be buying SENBDL as soon as you certify that's it's U5 friendly, and SSAO on release. Both look fantastic.
A personal project to teach myself PBR workflows in Unity 5: [ATTACH] [ATTACH] At the moment, I'm only using tiled textures. Paainting real...
To get this look you'd need either some very fancy scripting to tag and highlight the specific edges that you want to stroke, or take the simpler...
(throws money at SonicEther)
Is there an easy way to update the Movement Pack for those of us who got it free with our Behavior Designer invoice? It's going to be a little...
I'll definitely be buying this on release, looks superb.
So it actually sounds like the answer is "No". Unity 5's "Standard Shader" is a new PBR shader with many optional channels, making it useful for...
Thanks for responding. Clicking on the components didn't solve it, and your script led to some crazy behaviour (probably my fault), but it...
Hi, has this been tested with Unity 5? Does the damage shading work with the new Standard Shader?
Well this is a little odd. I just upgraded my project to Unity 5, and my AimIK and LookAtIK are arguing with each other again. AimIK seems to be...
Who are you? Writer and 3D generalist, now solo indie developer. Relatively new to Unity, but have worked in studios large (400+) and small...
Perfect, thanks! I'd tried setting it's position in LateUpdate, but didn't think to change the Script Execution Order - now it's working perfectly.
Is there any way to have a particle emitter take FinalIK's procedural animation into account? I'd really like to set my Kaiju's flames to World...