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So i'm using this to record frame by frame a video, via img record and render textures, but it seems like the post processing isnt getting...
so i just downloaded this the other day and while using unity 2018.3.8f1 and the HDRP all i get is black images and video. am i doing something...
if i'm reading this right... cylinder allows everything behind it to be seen. cube allows gas outside cube allows bubbles inside. cylinder...
so what i'm looking to do is make a single surface shader that will render a hole in anything in front of an object and render what's behind that...
i'm also a bit of a newb with this, but from all the research i've done on a similar topic, i dont think you can alpha the stencil, or at least...