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With gpu profiling turned on, the render thread usage and gpu usage is suddenly really high, which seems to be the correct data, compared to...
https://forum.unity.com/threads/samples.522629/page-3 Some tests on the newest post here
Created a test scene - Using GPU Instancing on grass (Which is placed individually, using the same material). Sometimes I find myself not seeing...
Same problem with Semaphore.WaitForSignal here, too.
That's fantastic, awesomedata!!
Thanks for the answer, that's really exciting! I almost lost hope and thought there might have been problems / the project might have been...
Hey! Are there any news?
Still no solution found, but: This issue didn't happen with 2018.3 versions back then, checked some old profiler screenshots.
Sooo, this mostly seems to happen when maximizing the game tab. Also, hdrp seems to result in cpu usages between about 7-10 MS in empty scenes....
Happening with me, too. Using 2019.2.0a13
Thank you so much for the answer! But how would I declare the usages? Breaking a shut should be something that can be commonly used. But a door...
Thanks for the answer:) Already thought about that! Does it mean that I've got to create an interactable script with all the functionality and...
Hey there! I'm actually working on an interactions system but can't really figure out the most efficient and organized way to do it. It's like...
Hey! Still does not work :(.
That's still working?!
This thread is soo interesting to look at. Especially after Unity's "newest" announcement!
Hahahaha! Wonder how many people understood this :)
Oh. All the boo and Java(Unity, although .js)Script threads are beng commented on. Again.