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I'm trying to figure out a good way to do something in Unity, and I could use some direction of what paths I should be going down. For my top...
Thanks for your help! Adding a "Stopped" bool (and a coroutine to unstop it after a frame or two) and a "If stopped" statement in update that sets...
Thinking through it some more, I think the problem is as you described in your last paragraph. In my thrust function, I apply the force and then...
Haha Good point. I didn't mean bug as in the forces are not being applied correctly, but just that my attempts to stop all motion on an object...
I have a spaceship with "Asteroids" style movement- there is no drag, and you don't have to be going in the direction you are facing. The left and...
Thank you both for your help! That makes a lot of sense- I misunderstood what would happen in the case of brake failing- I thought it would...
I'm having some trouble implementing a behavior, and its not working- I am probably doing something dumb! I have a spaceship that I want to...
I use grid based movement in my game, and I have a "MoveTo" function that takes an X and a Y coordinate (I made an int based Vector2 class that I...
Thank you for your help! It worked great.
I am trying to create a system to make damage numbers pop up over my units' heads in a top down rogue-like game, and what I would like to do is...
I would read it.
How does GDevelop do with procedural content? Like for a roguelike?
https://theliquidfire.wordpress.com/projects/ This is a tutorial I have been following that aims to make such a system. It is very well done,...
Cajued, The secret is in the "Pixels Per Unit" option you show in this screen shot. You should set that to 32 instead of 100, as the sprites are...
Thanks for the heads up, Eric! Your SpriteTile system is on my wishlist- it seems like a great system. I think most of the time generating my map...
Hey all, I hope I can get some advice from you on best practices with tilemaps in Unity2D! After going through the fun "Roguelike" tutorial in...
Yes, you can indeed. You will need to have a way of parsing the text file, but once you have done that it is very simple to assign new text values...
I would personally do it all in one scene, using text (if the questions are text based). You could have a text file (xml, or something similar),...
Hmm, I am not certain how big "a certain size" is- I have just heard that having large tile maps made out of game objects can lead to slow downs,...
Hey all, I wanted to get your opinion about where I should start on expanding this tutorial for learning purposes. I have heard that using a game...