A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
The answer is yes. I have a large burst library and it takes time to isolate problems. I will report bugs if I'm able to create a minimal...
Thanks for your reply. I am using JetbrainsRider. I encounter the above error after attaching the debugger to the editor. However, my code...
Burst internal compiler error: Burst.Compiler.IL.CompilerException: Error while verifying module: Basic Block in function...
Since NativeAOT will be implemented in Dotnet8, I don't think a cross-compiler such as IL2CPP is technically needed..., right? It seems that...
With Assembly-CSharp-Editor, it looks like what you want to do is achievable, is it? Assembly-CSharp-Editor references Assembly-CSharp....
Thanks for the reply. Good to hear that there is a walk-around. Here is the bug report number. IN-48119 - IL2CPP Build ErrorWhen Method First...
using System.Runtime.InteropServices; using AOT; using Unity.Burst; using UnityEngine; [BurstCompile] public unsafe class FunctionPointerC9Burst...
using System.Runtime.InteropServices; using AOT; using Unity.Burst; using Unity.Jobs; using UnityEngine; public unsafe class...
I have experienced similar problems. #if BURST_UTILITY_SAFETY_CHECKS if (length <= 0) {...
I am facing this problem as well. I am using a noise texture lookup table. If you could increase the maximum amount of data that can be stored in...
MSBuild allows us to insert our custom tasks into the build process. So if we have access to the .dll and .pdb files generated by Unity, we can do...
@JoshPeterson Is there any chance to use IL rewriting via MsBuild in the new Unity version? With the current ILPostProcessRunner.exe we cannot...
I found a few more details. As it turns out, it seems that a pass that writes no color at all (i.e. a zero-clear pass) discards the result if...
I got the following error. ArgumentException: RenderBufferLoadAction.Clear is not supported. According to documentation, "Currently only works...
I am facing a similar problem with render textures. The following buffer zero-clear code does not work properly with Vulkan. void...
I have extracted the relevant part of the error. However, I have already downgraded again (2022.1f1) so I have not tried the code below. The cause...
This error does not occur in Unity version 2022.2.1f1, but always occurs in 2022.2.2f1. So I suspect it is a regression. I am encountering the...
I need more time to examine the details before I can draw any conclusions. I am beginning to feel that it is best to have a minimum number of...
Sorry, I was in a hurry earlier and misread the results. The performance seems to have improved with your sample.