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Ok, if the texture size will be less than numthreads or it's remainder of texture size / numthread not equal zero? What the result will be?
Hi, i'he just tried to send 3d array and yes it was unfolded, but at this situation i don't know what was my array dimension at CPU side. At...
Hi guys! I'm trying to figure out how I can send, for example, multidimensional array. If I have array like float[,,] should I send it to a...
Well, star from this http://unity3d.com/learn/tutorials/modules/beginner/scripting
This book will help you "Unity 4.x Game AI Programming" by Aung Sithu Kyaw, there are many patterns.
Write some test output into console to check that objects are collide. void OnTriggerEnter2D (Collider2D obj) { print ("Object with tag...
Something like that? Logic the same, but you have to rewrite scripts. http://unity3d.com/learn/tutorials/projects/space-shooter
If L1 and L2 are the points of the line P1, P2 and P3 are three corners of your square, which needs not be a square but can also be a...
Hi! Try something like this.
Add script in archive on to prefab if you hadn't done this before.
Here it is))
Hi! Create prefab of your apple, add two of them to the scene and after click use code function OnMouseEnter () { if (Input.GetKeyDown ("Mouse...
Have a look at: http://www.mapeditor.org/ http://www.seanba.com/introtiled2unity.html And some theory:...
Hi! You have to discover some isometric engines and how dose they are working. For example OpenSpace. First of all set up your main camera as...
What about shader? [MEDIA]
You don't need running A* for all enemies in you project. Set some rules, for example: - enemies have radius around where they are see the player...