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Are there any side effects when loading assets in editor scripts? Specifically using exactly the same calls like...
That's exactly what I'm doing too. The temporary solution for now is to always delete the old generated sprite before reimporting. Seems like it...
I have a similar issue, any news on this?
I have this bug too, just waiting for the fix....
I have found what was wrong. Apparently, you have to use the 2D Renderer (Experimental) in the URP Asset. This sadly means that you can't mix 2D...
Since updating to the new version of ES3, I've started getting an error when calling: ES3.KeyExists("SomeKey"); For some reason the data that...
Hey, sorry for the delay. I don't think I'm doing anything special, here are the settings on the camera: [ATTACH] [ATTACH] And this is what the...
No matter what I do, the upscaling just doesn't seem to work. I'm trying to have rotated pixel-perfect sprites like these: [IMG] I've tried...
It can, check out the examples.
Hello, would anyone be able to show me how to use the OdinEditor to draw an object either as a single property or an array depending on the number...
@andymilsom Ah well that makes sense, thanks for the details. I've tried it in my current project and it does work. :cool:
Thank you! Works like a charm! :cool:
It's working! 2020.2.4
Hey, is it possible to put ES3 into an assembly definition? I need to do that because one of my custom assembly definition depends on it. By...
Just some quick findings: The issue appears to be present only when you instantiate a prefab dynamically. The aspect ratio fitter will update...
Thanks! I also wanted to mention the fact that Jahro console utilized the Resources folder, it makes it difficult to take it out from the release...
+1
Is there a proper solution when it comes to serializing audio mixers in addressable assets? I have one audio mixer that is used for addressable...
I don't really know but here are some interesting quotes from the docs: Asset loading The Addressables Event Viewer When is memory cleared?