A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We're looking at doing the next release some time by the end of this month assuming there are no blockers. In the meantime, if this issue is...
Just following up here, I've gone ahead and implemented @Alan-Liu's fix and it should be going out in the next version of addressables 2.0 and...
Hi there @Jiaquarium , it's been awhile so I don't super remember the code that causes this, but as I understand it it's probably possible for...
Hi there, I'm not sure what's going on about getting the ticket through QA, but I'm looking at this personally now that I've seen this thread. As...
@laymard, Hi there, first I'd recommend you check out the memory management in addressables docs article. This is very close to correct, but...
@manubare, Hi there, I think the issue likely has to do with the fact that all of your assets are loaded into a single asset bundle (is this...
This is very strange - The only other thing I can think to try is deleting and reopening your library folder in the project to see if that helps....
@denmla1001, Hi there, I recommend you take a look at the docs around groups to get a general feel for how the groups window works. One way you...
@minsung_unity, Hi there, generally speaking if you're rebuilding AssetBundles on the same machine and there are no changes, they should be...
@kingone, Hi there - this sounds like a pretty strange issue, is there any chance you could upload a bug report with a project that reproduces the...
@Endahs, Hi there, have you tried using the addressables profiler module by any chance? This should allow you to do most of the things you're...
@Tom-Kazansky, @LuGus-Jan Hi there - this looks like a pretty strange issue indeed, and certainly not intended behavior. Is there any chance...
@arielcorrea, Hi there, if at all possible I recommend you use the Addressables memory profiler module as a way to get the most accurate...
@Alan-Liu @einWikinger, Thanks for bringing this issue up - we'll do what we can to take a look at the memory issue ticket soon. Thanks for making...
@Alan-Liu Hey there - nice catch as always. I'll keep an eye on this and see if we can get this in soon. I'll also take another look at the build...
Hmm, I'm not sure if this is on our end or an editor thing, but it's worth checking out on our end regardless. Any chance you could send a bug...
@Oberst-Fox Hi there, this sounds like a bug, if possible could you send a bug report so we can take a look at it? Thanks!
I agree with @AdamBebkoSL, separating them by having each minigame be contained in its own group (provided these games are quite small or self...
@RomanFX, Hi there - the way to work around the one extension file limit for oculus is to place all of your addressables data into an obb file. To...
Hi there @ronjart, the answer to both of your questions is yes - going through the steps of the content update workflow will allow you to make...