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I have been looking into potentially using Unity Build Server. This blog post about it seems to imply you have to manage the license for the build...
A StringBuilder overload of GetTextInfo()/GetPreferredValues() would be nice. I am not sure if I am missing something here, but as of Unity...
I have just re-tested against the latest LTS versions Unity 2019.4.21f1 & 2.1.4, and I can confirm that the behavior has now changed from the...
I am having some issues with Unity3D's support for generating multiple .csproj files for the same code. I am generating a .csproj file for editing...
I am currently converting some code to use TextMeshPro.SetText(StringBuilder) instead of TextMeshPro.text to try and reduce runtime garbage...
I have found that accessing the material property of a TMP_SubMeshUI script can cause an exception in some situations. I can consistently...
Thanks to everyone in this thread keeping the information up to date as this is still a current issue that people are walking into (as I just...
Great, thanks!
The TMPro.FontStyles enumeration has power of two values so that it can be used as enum flags, but it isn't marked up with the [Flags] attribute....
This is exactly what I was looking for, thank you for finding it and giving it a refresh and additional context! I am digging into it now. Are...
I am hoping to generate vector symbols in Unity3D. They are all simple path based symbols/icons and I have them working nicely in TMP. They would...
Thank you, that looks like an easy solution! Is it possible to combine/layer multiple character symbols together in the same position to make...
I am currently using TextMeshPro to generate simple vector icons/symbols through the use of importing SVG paths as characters in an Open Type...
Does anyone know if this Visual Studio bug ever resolved, or some reference for the bug? I believe I am getting this using Unity2018.4.18f1 with...
It seems Unity forum posts are not very well indexed with Google. Searching on the forum I have found a bit more information. As of 31st July 2019...
I know that Unity Technologies is publically supporting the development of the OpenXR standard, but I am struggling to find any details about the...
Editing the .asset manually was easy, thanks!
If you use the Font Asset Creator to make a TextMeshPro .asset from a font you get a .asset file that has an embedded material and atlas. A while...
Correction: You need to be connected to an offline network. Just having a network adapter with a valid IP is not enough.
I was trying to run a fresh install of Unity 2017.4.23f1 on a newly installed copy of Windows 10 Pro x64 1809 on a Surface Pro 4 tablet that is...