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I know Soldat and really like that action concept it delivers. So I hope you can get something up and running. Firstly as many others point out,...
Hi Angry Ant, I seem to have same issue with my touchscreen. I've tried to implement your solution into my JS script, but Im not getting the...
I've tried to change the values but with no result. Following code is what I have so far: static var textureSplat1 : Texture2D; static var...
Thanks for the repons rooch84 and tomvds. Okay, I've tried to read up on the documentation. But it don't seem to provide the answers I at least...
Hi, Currently I'am working on a 3D GUI menu. The problem is I want to use iTween to animate this. So far I have an object that can be clicked...
Hi all, I have this problem, which I have searched for a solution to for quite some time now. The scenario is I have to depict two different...
Nice job ! Like the graphical style very much. As commented above, I would do some redesign of controls. (adding mouse look for aiming etc.) This...
Pretty good effort quickfingers! Im very amazed:) As Granada said, thank you for a sneak peak into the level building. Keep up the good work.
Nice editor SolusHunter! I do have a question about the way your Intelligent prompting + auto completion is working. Fx. writing: GUI.Button...
burnumd: Yeah, well perhaps. Will look into that. Thank you BlackRabbit:) It now works. Better read up on that local vs member;)
Okay, my problem is following: I can't seem to get Unity to execute on a defined time. I've used the code below, which is very similar to what...
"Paramount Pictures, CBS and their licensees are the only organizations legally allowed to create commercial products with the Star Trek name and...
Very nice. Will try it out, hope you can keep motivating our self and make it better. Thanks for still keeping great tools free!:)
Nice preview:) Looking forward to see more of this brilliant work.
I must say you are doing a great job, could be cool to see some wire/polygon shoots of your work:) Keep it up!
Nice first effort. With that said, it's hard to figure out what possibilities your game provide at this state. What can I do, what should I do?...