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Hi, this seems like a very useful addition! I want to cancel a collision depending on the resulting impulse (like in Collision.impulse.magnitude)....
Hi, how would I go about recording my own changes to the Undo/Redo system? Say, I change the colour of one or more objects with my own script. I'd...
Hey there, great work on the system! It was working great in 5.5 but now after I updated to 5.6, it became really glitchy (I did update the asset...
This is very unintuitive, but makes sense deeper down. Unity stores every gameobject instance internally and assigns an ID to it. Whenever the...
I actually did store the data in the enemy manager, but I ran into other problems. So I tried your latest idea, but the problem with that is that...
That's a good idea! The only possible problem I might have would be debugging, but even then it shouldn't be too hard. How did I not think of this?
Great idea! I'll try it out if I have time to, and I'll tell you if it works. Thanks :D
Hey! Sorry if this was asked before, but from I can't find any solution to this problem myself. Also, this is my first forum post so if I did...
I'm working on my first proper project - Tonks. It's not very good, but It's the first project I am working on for mroe than a few days. The...