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I am still interested too.
I would like to ask it the two problems I described in this topic were fixed.
Even if you sell your game for $10, after you get into considerations: refunds, lower prices in many countries on Steam, constant need to do sales...
They promised a calculator, but now there is no word about it. So I will post you a simple formula: They probably calculated this for $70 games...
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.. I think you were originally answering to someone else, not to me. This thread is hard to follow.
Most players will try your WebGL game for 2 minutes, quit and never be back. If you would even always force them to watch the ad before playing...
I think I use your file browser in my games, works great. The way Unity works and the constant need to really ignore many of the features or to...
If theoretical examples do not convince anyone, please notice that if any of my $1 games would now be above the revenue treshold, I would need to...
Yes I know and I don't blame them, but the company. My post was not directed to these employees in any way and is also in a kind of neutral tone...
Unity, a company with (according to google) almost 8 000 employees doing products for game developers. When these developers posted 6000 posts on...
@simon-lemay-unity Here is the error from the second problem with the burst disabled: I also spent a few minutes trying to reproduce the first...
I am testing what I posted in this topic. I call the driver.ScheduleUpdate().Complete(); as suggested and on UDP all seems to work. 1) But on...
Hello Originally I posted the request here (https://forum.unity.com/threads/how-to-directly-access-the-buffer-of-the-datastreamreader.1415190/)...
I wonder what do you mean by "at least to some degree". Was there any problem? I want to minimize the usage of the CPU on the dedicated server,...
Use com.unity.transport@2.0.0-pre.7 as the link when you add the package in the Package Manager.
Sounds like it is not worth bothering at all to check for the endianness. DataStreamWriter and Reader probably are checking just in case. I would...
Thank you for the answer. My focus is currently on the WebGL, I wonder if there may be a situation where a WebGL game is opened on a platform...
I ask this question here because the creators of Transport probably had to do with this and may have knowledge about it. The knowledge about this...
Almost always there has to be some limit of connections on the server. Currently I handle this by using Accept() and then if my array of...