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Now Tap Tap Fidget is updated to 1.0.2! This version includes a cute cat and a nice torch to play. Come and fidget together! All you need is just...
[ATTACH] - Android: https://play.google.com/store/apps/details?id=com.henaxing.fidget - iOS: https://itunes.apple.com/app/id1207300330 Hello,...
Ok, now I get it. Maybe it was me. I upgraded my OS to Windows 10 from 8.1, and it works perfectly. I also found that I have to click the top part...
Try changing settings of your wheel colliders. You can refer official sample project of Unity.
Thank you for noticing me! :)
Ok, I tested it with Unity 5.5.0f3, and I got this bug. So, I upgraded Unity to 5.5.1f1 after I checked the release note which describes the fix...
Mine too. I don't know why, but only iOS fails to compile it, so I can't use blur effect now.. Is this bug of Unity or Xcode??
Yeah, we can always find our own solutions. WaitForFixedUpdate can be usable in varius situations at last of FixedUpdate. I'm glad that it was...
Here's my sample code to make it manually. void FixedUpdate() { this.StartCoroutine("checking"); } IEnumerator checking() { yield return new...
Ok, now I got it clearly. Your point is that you want to set character movable only in certain places. Then, How about it?...
Still it bothers me.. Whenever I edit a frame, I have to input the exactly frame number to frame shown box. Why did Unity remove selecting a frame...
Rigidbody will collide with other static/dynamic collider even if they don't have obstacles. Obstacle only makes the clean path for path finder of...
If rotating is problem, consider constraints of rigidbody.
That's not what I meant. I understood you wanted to move object with rigidbody and navemeshagent, and also you want it to be changed time to time,...
Hello John. Thank you for playing! Great! I'm also working on new project too. Have a nice day! :)
After I upgraded to Unity 5.5.0f3. I can't select and edit values from Dopesheet from Animation window. Whenever I click a event of the...
I don't think so.. anybody?
You can make direction vector from quaternion of course. So, you just export and make direction vector from quaternion and then apply it to...
My next project use that. Do set rigidbody with kinematic. That's what you want.
Hm.. maybe it's gravity? Did you change the parameter of gravity? You can change it from Editor or script. Check Physics.gravity value.