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Ok, could you share a screenshot of your graph and of the result so I can help you find the issue ? :)
Hi, what Render Pipeline are you using (URP or HDRP) ? On HDRP, the Angle Fade property only works when the Decal Layers feature is enabled (see...
Nice post, thanks a lot! Regarding the errors and warnings that you're experiencing with the SDF baker, could you share what these are ? So far I...
Hello @CPULL, To be able to see this field, make sure the "Experimental Operators/Blocks" is enabled in the Visual Effect Preferences. [ATTACH]
Hi @Qriva, It sounds like a valid request to me, I will create a task on my side to tackle this. Thank you for your feedback!
Thank you for your answer. If it's possible for you, please update to the latest 2020.3 version. We fixed a similar looking bug recently, so the...
Hello, What version of Unity are you using ? If this issue only affects Intel iGPUs, then the fix is already present in recent version, and is...
Hello, can you please file a bug report, we'll have a look at it. Thank you!
Hello, First, thanks for your feedback, it's greatly appreciated! We worked on lifting the current limitation, bringing the maximum amount of...
Hello, The decal not appearing in the Game View looks like a bug, it has been reported to the relevant teams. Please use the workaround you've...
Hello! Indeed, the "faces" of the decal box need to be visible from the camera for it to render properly. If your use case allows it, you can make...
Hi! There is no decal layer system for the Output Particle Forward Decal. If it is punctual, you can maybe use a transparent material on the...
Hello @Elliott-Mitchell, while looking into this issue, I noticed that the issue does not happen when adding a Value Bias different from 0. You...