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@mathieu_mm_unity is there an update on disabling anonymous auth? It's such and easy attack vector, I don't understand how you guys missed this...
@BinaryEclipse yes that would work. My suggestion is to add a Finished event so the same is achievable without creating an additional input action.
@BinaryEclipse it's easy with simple press/release, but it start becoming tricky with more complex interactions like hold. There is no built-in...
One feature that I think is missing and we need quite a lot is an event that fires when an action's phase changes from Performed to Waiting. The...
Correction: it still happens, just less often...
The problem doesn't seem to occur anymore after upgrading to the latest Unity Ads SDK from the Asset Store.
Same problem using Unity 2018.3.0f2
I'm having the exact same problem. My game is built using Unity 2018.3.0f2, Advertisement package version 2.3.1 and il2cpp backend. The crash...
@JoshPeterson Did you add any support for value types and MakeGenericType in the more recent versions of il2cpp?
@aabramychev thank you. I hope to see these features soon in future builds.
In my specific case a solution like that would be perfectly fine, but as a general purpose solution I don't think it's ideal. Some applications...
@HiddenMonk I think you're suggesting that the additional authentication data would make a DOS attack even more effective because of the increased...
With the current implementation of the NetworkTransport, an attacker can just send a few bogus requests that will fill all the available...
In the current state, the NetworkTransport class is completely inadequate. With my PC at hand and only knowing the IP and port of a server using...
@aabramychev thanks for the quick reply. For my game low latency is crucial and I'd happily sacrifice bandwidth. I set SendDelay to 1ms because of...
@aabramychev I just updated my multiplayer game from 5.5 to 5.6.1 and I have a two questions about the new NetworkTransport....