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Is there a way that I can find what navmesh layer is at a given world position? I've tried using NavMesh.FindClosestEdge then comparing the hit...
I'd like to have it be one terrain object. I'm teleporting around the terrain at times, and having it as one object saves on rendering time.
I'm trying to figure out how to create a new terrainData instance that is an exact copy of an existing terrainData file, and is set to a 3x3 grid,...
The game I have has a few people running around on a little circular platform, and shooting at enemies outside the platform. I want them to run to...
Is it possible for me to supply a vector3 position and have unity tell me what the height of the navmesh at that x and z axis is? I'd like to use...
Alright cool. Thanks for the help!
Thanks for the quick response. I'll take a look at these books. As for my specialization, it'll probably be physics engines.
I've been working with Unity for over a year now, and have released a game already. I'm still not as good of a programmer as I'd like to be, so...
That's what I already thought of doing, but having a loop checking the 50+ objects with this tag every frame can't be nice to performance.
I'm looking for a way to have a gameobject value set to the closest gameobject with a certain tag. I can think of a way to do this, but it...
I'd like to have the resolution dialog's visibility options more user-friendly. I was thinking something along the lines of the current "Hide by...
Huh... I had no idea debuglogs were that heavy. I'm still getting a framerate drop but it's to 80-100FPS now, which should be perfectly fine.
It's for checking whether or not an object is being hit by a light, and it uses linecasts to check if it's in shadow or not. using UnityEngine;...
I have a script that whenever I activate it I get a drop of framerate from 500-range to 30-45fps, but it's only for one frame (It's because of a...
Hate to bump but....
Also what light it's being hit by? Edit: I'm currently using a linecast to nearby lights, then if the line hits anything I count it as in shadow....
This might be a bit of a tall order, but is there a way to have an object blur itself when it's in darkness? Then if a light shines on it, it...
My main character has a running, jumping, two falling, three idle, and a good 10+ other animations all for different situations in the game. I'm...
Ok that worked... thanks :) Now in a somewhat related question... is there a way to delete all empty gameobjects? :P