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yes, it's built in.
The forum page have been updated with a new build for Unity 5.5.1p1.
Update for 5.5.1p1 http://beta.unity3d.com/download/7bef31968871/public_download.html
I can take a look at porting to 5.5.1
Hi All. I've updated the build: Update to Unity 5.5.0f3. UI overhaul. Toolbar introduced. Filtering foldout removed. Things got smaller. Fixed...
they are not in the Inspector, they are in the Physics Debug window itself. I guess the reason for not putting them in the colors section is that...
Hi, thanks for the feedback :) I don't like using whites or greys because they're usually used by the default UI or default materials. I'm open...
Hi, We made a new forum for feedback on the Physics Debug Visualization for Unity 5.5....
Welcome to the feedback forum for the Physics Debug Visualization. What is the Physics Debugger? It can sometimes be hard to tell what objects in...
Hi, I don't recall that we made it obsolete. It might be a documentation bug. I'll investigate.
While it's still in the planning phase there are plans to address this. AFAIK they depend on some infrastructure being cleaned up, but the end...
We to be better of supporting pooling of Rigidbodies and Colliders. That will reduce GC pressure. Internally we can optimize how we read the...
@Edy I can't reproduce your rotation on my latest version, so let's see if you can repro it later on.
Hi, The fixes are public in 5.3.5p3 and 5.4b21. Regards, Morten
Update: Link added for a build based on 5.4 beta 23.
it has less distractions than Aero
windows 7
Thanks, I'll have a look at it. Is the car from the Standard Examples package? How far away do you have to go for the colliders to stop showing?