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I might be wrong, but if you don't have void Start(), in a script, it won't have the check box you are referring to :). -Ali
Hello PJ, from what I have understood after reading the stripping part on this topic (...
[IMG] Kosunin is a 3D/2D runner with other features such as crafting, challenging friends, using skills and battling bosses. Tap and swipe to...
Hey guys, I wanna hear your opinions on what can cause this and possibly on how to fix this, we had been using a custom unlit shader, but we...
@MortenSkaaning just wanted to mention, that the latest patch Patch 5.1.3p1 has fixed our issues on Android.
Hey, @MortenSkaaning alright, thanks for the heads up, we will be waiting patiently and hope it arrived next patch :).
Hello, what is the current schedule if there is any for 5.2 ? As this is our only major "bug" in our game, since we don't use physics and max...
You should check the render order in the renderer of particle effect and the canvas which you are working with. Using multiple canvases and...
It seems to have gotten fixed, I'm currently using 5.1.1p2 and everything is fine. I'm not sure if the shader issue has been fixed yet, but the...
Has this been happening with 5.1 or earlier versions ?
Hello, this was very helpful for me when setting up projects for git, etc :)....
Hello guys, I decided to revive this thread, rather than start a new one since nothing really has changed in my project, other than the upgrade...
This issue is rather curious as some of my assetbundles load fine on both Mac and Windows. Additionally on Mac, I'm using variants for those...
That would have been my last resort as well, but I hope this can get fixed internally. Other than this bug, assetbundles have been working very...
They are in different bundles, the mesh, material and shader, but that shouldn't be an issue. On the mac I built for android, and on the PC it...
Nothing about the mesh or shader in the logs, only that they are loaded from assetbundles succesfully. I noticed however that this doesn't happen...
I'm loading them locally. As you can see in the screenshot, the shader is present if I'm not mistaken. However reapplying the shader does fix...
Hello, so as the title states, when I load an asset from a assetbundle, it loads but shows as pink in editor. On test devices it works fine. The...