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That won't fly, because the one accepting the TOS is the developer, but the data belongs to the player. It is a flagrant violation of GDPR. Even...
I've been using Unity for several years as a hobbyist, so I'm not going to be affected by this install fee thingy. However, the changes in the ToS...
Dead Cells has an enemy(Golems) that will teleport the player next to them if they try to flee after initiating combat. You could do something...
That makes a lot of sense, thanks! I'm loving how well organized everything is :)
A general question: What's the most recommendable way of addressing a component of an instantiated object from another script? In my case I'm...
@reuno > Thanks for the quick reply! I think I'm going to try both and see which one fits my workflow better like you say. Option 1 seems better...
Hi! I'm just starting with the asset, so far I'm very pleasantly surprised by how good it is :) I'm doing a small project where both the player...
You're absolutely right, I always get stuck in trying to make everything run the best I can from the begginning and then after a month I discover...
Great idea, I'll run some tests and check if there's a difference. For enemy bullets that will work, but for the player bullets I want the...
Thanks a lot! Doing it that way makes a lot of sense :) So I've done that, removed the rigidbody from the bullets and now check for collisions...
I've started using Unity recently and I'm having some problems undestanding the best way to do the most basic stuff :S I'm doing a top-down 3D...