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if anyone still interested, the problem is player setting -> optimizaion section -> vertex compression and optimize mesh data, these optimization...
I'm having the same error, won't build, "Library\PackageCache\com.unity.tiny@0.31.0-preview.24\Unity.Tiny.GameSave\GameSaveSystem.cs(9,37): error...
I think it's better using built in pipeline if you want quick help when S*** happens
I'm having exact the same problem (Unity 2019.2.0a4),and I filed bug report also, I suspect it's connection error but I can log into asset store...
same here, try to get skinned mesh point data to compute shader to emit particles.
@Arkhivrag hi, I love your shaders, but I want make it work with vertex animation, Houdini offered a couple of vertex animation shader(fluids,...
so if no hook function is used it will sync automatically, but if hook function is used you have to manually set the variable to the value passed...
I openned all ports, still failed, I sent you an Email about details < contact@noblewhale.com>
hi, I can connect to your facilitator, but not mine, running on a ec2 windows instance,followed FAQ instruction regarding security group setting,...
what actually bugs me is why there is no check box for the purpose tested and worked, this answers the ultimate double sided material question.
hi guys, I'm new to unity3d, if the double sided shader require multiple passes to calculate both sides, does it mean I can directly use a model...