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So, as a follow up question, is there any way I can download packages ahead of time so that I'll always have the option of installing them when...
Hey Guys, I just started a new project, and I imported a sprite sheet, and when I went to open the sprite manager window, it told me the package...
I agree. Even when working in a fresh project, doing really simple stuff, it's super laggy. Way more so than previous versions.
Hey guys, I just made a build of a game I was working on and attempted to upload it on Itch. But when I clicked on "Play Game" on the Itch page,...
Hey Guys, I am adding sounds to my game. Some of them need to be 3D sounds so that they can only be heard when the player is near the source of...
Okay. So I've got ShipData attached to each of the actual ships, which I can't do if it doesn't inherit from monobehavior. So I'm guessing you...
Okay. I think I got what you're describing to work. Another question I have is, if my GameData class is on a game object that is...
This looks good. Just a couple of questions, though: What would the syntax for adding it to the list look like? Here is what I've tried to do...
I'm somewhat interested in pursuing that type of approach. Would you be able to point me toward any tutorials that cover something like this?
Yeah, I just watched that video the other day. Some of the stuff he was going through is little above my pay grade at the moment, and I'm still...
I would say that it is, as I'm asking about how to do it as part of my overall game design. But I don't want the objects to persist, just their...
Yeah, I was considering something along those lines, but didn't know if that was the way to go. I will definitely have to start researching the...
Hey Guys, I'm developing a top down 2D space sim/RPG, and I'm currently in the process of designing the over arching game architecture. In...
I'm a little bit closer to a solution. I decided to try to use the ship's transform.position to compare to the point of collision to determine...
Hey guys, I'm trying to build a damage handling system for my spaceship game, and I need a way of determining what part of the ship is getting...
That second thing worked like a charm! Thank you!
Hey guys, I'm working on a 2D top down space sim, and I'm implementing the firing of projectiles. For my projectile, I have the following code in...
Oh my god,that worked! Thanks so much. I've been trying to solve this problem for a couple of days, and I was going to have to go and start the...
Hey guys, I'm working on a top down 2D space sim, and I've just run into a problem I didn't expect. In my game, when the spaceship turns, the...
Hey Guys, I'm working on a top-down 2D space sim, and when the ship moves, I'd like to have "stars" flying by to convey the sense of motion,...