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We have a pretty complex application, and it worked!
I was able to open the project on macOS with no issue. I am assuming the original Revit file was saved on a mac and someone named something with a...
I have a similar problem on 2020.2, is your project presenting an error?
Hello, I've spent hours attempting to debug this one, so I am hoping someone here can provide some advice. I get the following error when...
I've never used that package before, but it looks it should work. Do you have a location in your project where you place static files? Similar to...
The problem is your react application is using javascript's strict mode but the loader file is not compatible with strict mode. How are you...
Looks like its documented here: https://issuetracker.unity3d.com/issues/unity-webgl-builds-do-not-run-on-macos-big-sur
@jukka_j , Is there a way to set `webglContextAttributes` on instantiate with unity 2020? Previously it was easy:...
I was looking at this too recently. I got this working by adding some additional emscrption arguments:...
Case 1 & Case 2: Can't you generate and send custom events from your jslib - on the JS developer side, they can subscribe to the custom event...
I think instantiate accepts a URL or file path not a json object. You can take a look at UnityLoader.js and possibly modify it to suit your needs.
I'm not 100% percent sure about this, but from my reading brotli needs to be served over https.
Since your files are hosted on another server, a browser will block your requests to them. You need to add the appropriate headers on your files...
What errors are you getting when you use the whole link ( https://example.com/page1/game.json ) ? I understand it wont load, but do you see any...
You might need to do a number of things, what issue are you currently running into?
I am having a really tough time with unity 2019.3 and iOS 13.3 in webassembly(ASM too). Would anyone be willing to share their build stats for...
Unfortunately not many as of yet: https://caniuse.com/#feat=sharedarraybuffer but it . looks like the gears are slowly starting to turn to get it...
We hide our canvas until certain components init in our scene. This worked great until as of 2019.1. In 2019.3, certain component lifecycle...
I was testing 2020 and now I can't find the option to build with webassembly. Has the option been changed or removed in this alpha?
I am using the particle system in a webgl build and the particles disappear when the camera reaches a certain angle. Does this sound like a bug or...