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hi, is this controlling a dynamic rigid body, so that physical interactions with other dynamic objects of different weights creates physically...
hi, I would like to use Addressables only for memory management, I actually dont need the functionalities of asset bundles and content update. So...
hi, I am using addressables for memory management reasons for our iOS game, which is made up of prefabs containing parts of the world, which are...
hi, I would like to traverse all PropertyModifications (retrieved via PrefabUtility.GetPropertyModifications(instance)), compare instance value...
I am having issues with the unnecessary FinalBlitPass too. This happens on mobile devices because bool platformNeedsToKillAlpha =...
Another request for Gizmos in GameView: using the default LWSRP ForwardRenderer, in ForwardRenderer:Setup, having createColorTexture set to true...
A patch was released for 2017.1 for this. Any chance there will be one for 5.6.3 as well? thanks
Turns out that disabling depth and stencil solves the issue. Unfortunately this doesn't work via "Player Settings->Resolution and...
Hi, i am working on a native metal rendering & compute plugin, and i am having trouble with metal performance on iOS. Even in an empty project,...
Hi, are there any estimations on when metal will be available in the editor? I am writing a native plugin, which uses metal kernel and rendering...
There are two (maybe more) bug reports on this:...
I am having this problem on IOS. Even in a completely empty 2D scene, without any game code running, there are spikes in WaitingForjob regularly,...
Hi Stan, thanks for fixing the ReplayKit issue on iPad so fast. Just a note how to get the VideoDialog in fullscreen on iPad: add [self...
Hi Stan, i am testing the ReplayKit demo level on an iPad mini 2, iOS 9.0.1, Unity 5.2.0f3, Xcode 7.0. It crashes when trying to open the share...