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Separate names with a comma.
Thanks.
Ok, so the node has to have the same name as the function file and the function has to have the precision suffix.
Hi, I've been trying to reproduce Custom Node's file reference documentation example as follows: Create a Shader Graph asset. Create an hlsl...
I've found that AssetDatabase.LoadAssetAtPath<>() fixed my issue.
Creating a Prefab Variant this way, when creating it from a fbx file returns null in 2019.1.8f1. Would it be possible to have a dedicated method...