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Yes, I can confirm this. However, my project demands OpenGL Core on Mac platform at this time, but once I switch to it, Unity Editor keeps...
It's a very frustrating thing that after dropping Substance support half year ago, its support in mobile platform is still yet to come..
PS the default setting of this plugin prevent the mouse scrolling from work. I've tried to find out the solution, but for the IME problem I have...
Unfortunately, I've found that it doesn't work well with IME (Chinese for example) in windows editor. Can you address this with a hotfix?
Dear all, I've found a bug that prevents me from debugging my project anymore. Unity itself crashes again and again when a breakpoint is...
I mean in mobile platforms; I've downloaded somehow earlier this month but unluckily the substance plugin is unable to support mobile. I do feel...
Are there any chance to get another discount these days? PS Is this package mobile-friendly? I'd like to only compose one single room :)
So.. When will x86 support be available?
I have no idea on how to reproduce such a bug... Maybe due to native plugin?
Are you going to release x86 Engine.dll? Not x86_64..
Substance plugin is only in x64, so I've tried to build a x64 version of my app. Unfortunately, it failed to start and crashed, while x86 version...
How about the question these days? I think I should split my program into two parts: one for rendering to screen and one for rendering to...
So do you mean my crash reported yesterday (with 5.5p10) is caused by SteamVR plugin? Or is that fixed in some versions (like 5.4.2p4)? Without...
Submitted a bug report mentioned this thread.. Case 847878
It is simple to reproduce. Create a scene with OpenVR(SteamVR) Plugin. Enable VR by default; when the scene is running with SteamVR working,...
Yes, under 5.5b10 VRSettings.enabled works. But there are something remained that will cause a crash. I'm trying to reproduce that.
Which shall cause a crash under all 5.4 versions after OpenVR initialized first.
Thank you for your reply first. I've thought that no one may come to this thread yet :) If there is no camera rendering to OpenVR, it's not...
Anyone knows?
hmm.. No one knows?