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I actually didn't have any idea of adding a rigidbody to my character because I planned to move and do everything with scripts and I had no idea...
I actually Don't need these because I am not a beginner Thanks
I didn't take it that way actually I Followed Brackeys Tutorial while doing this until a certain point I actually don't know what return does
OK Reallly thanks I really Didn't know what to do I did not know that return does that I made some Debug.Log statements and decided that my Update...
I did put the debug.log after the return thing is that the problem??? Pls let me know
I Had a Debug.Log in the Update and it did not work well, for the first 5 seconds the debug .log wasn't working and it worked for 10 seconds still...
@Yoreki I was testing Different Ways and Forgot to change it Back to Update, It is both, Both The update and the fixed update are not working...
Oops, Really sorry for the inconvenience Updated the link
It was working fine until now The update function is not working and I don't have any Idea I checked some Forum posts and many people had this...
Hmmmm, Does that mean that Adding the RigidBody just made the Colliders Dynamic??? Is there any option in the Collider to make it Dynamic??
I got it Working Here is the Code that worked BTW void OnCollisionEnter (Collision target) { int EnemyHealthTemp;...
What is the Debugger??? I Don't Know What it is Do you find anything wrong with my code???
I have a car and some enemies in my scene. The enemy has a script with a Health Int The car also Has a script with a Health Int When They both...
Nope none of these are needed, I made an Newbie mistake. I read somewhere while doing this that you need either Collider or RigidBody to Detect...
I am building an tower defence game and I want to implement a Ally Running the opposite way got this piece of code running but it is not working...
I am building an tower defence game and I want to implement a Flame thrower got this piece of code running but it is crap //Turret using...
Thanks Will Check
Would like suggestions of how to do it
I am developing an Tower Defence Game and I need an Wave Spawner, I tried to use Brackeys Wave spawner but it only supports one type of enemy per...
This is bull$#!^ It was working well and it is not working only in 2d but works in 3d