A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, there! This problem also struck me, I think I have a solution: I found that the values going in can't have very extravagant decimal...
Unity indie can still import asset bundles, it just can't export them. The asset bundles load just fine in Unity 3 as well. The only problem is...
So, I've done some more research into this... It looks like my only option will be to somehow gather all of the shaders in a scene, get their...
Due to the sheer mass of worlds, and the fact that I do not have Unity Pro, going in and manually upgrading every world is not an option :( I know...
Hello! I have recently taken over a project which was built for Unity 2, and I'm developing it in Unity 3. Unfortuantely, that project amassed a...
Ahah... Well, that would definitely cause issues. Is there any way for me to configure my computer to use an interception proxy with its TCP...
I am a mac OSX user, and long story short.... Any Unity games I make will NOT route their WWW requests though my configured HTTP proxy. I'd like...
Hi! I have a scene in which I have a somewhat complicated mesh rendering above everything else, using ZTest always. It works great! But the...
Hello! :) I am using lidgren to program my own networking library. I am coming across a rather annoying problem... Whenever closing my game inside...
I tried one last time, same results :( The object becomes occluded, and can occlude, even when rendering exclusively on a camera with a different...
I tried this once but found that even when objects were rendering on different cameras, they still could occlude each other :( I will try again...
Ahh thank you.. I was wondering how to submit a bug lol Yes, it appears that the enabled flag is still set to true, even after it is scaled to zero
Slightly simpler code wise to scale it to zero, it all ready has scale-changing code in it which reacts to similar inputs to what the...
hahaha yes, super cube... Mr. cube... Growing up, he was always a strange one, and outsider at school. Kids made fun of him for his meshy,...
@Killer that'll have to do, thank you :) I hope this bug gets fixed. I wonder if it's a bug in the underlying physics engine, or just Unity. I...
Okay! I've finished testing. I have figured out exactly what the bug is, and confirmed it IS a bug. I set up a test scene containing one camera...
The problem is that if the object ever becomes 0, 0, 0 it stops working for good. IE, it will not respond to raycasts even if you bring it back to...
Yes, "NOT ZERO" was always printed. But when adding the line, localScale gets printed. I think I know what was happening. In my scene I have a...
I've done more testing, and come across what appears to be a Unity bug! As it turns out, if a transform ever goes to the scale (0, 0, 0) it...
Hi! I have this code: private void HandlePositioning() { if (Selection.Server.Selected.Count == 0) { transform.localScale =...