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You can do this using quaternion multiplication. To get the difference C between quaternions A and B you do this: C = A * Quaternion.Inverse(B);...
Calling a coroutine from your GameOver method isn't going to block the FixUpdate from running. You'll want a bool that gets set when you GameOver...
When using the EnumMaskPopup to select multiple options, each time you click an option, the popup closes and you have to reopen it if you want to...
The polling method should work in all cases if you also prevent reloading assemblies while in play mode like this: using UnityEditor;...
You're getting a null reference exception because OrbPickUpPlay is a MonoBehaviour and you cannot construct a Monobehaviour using a constructor....