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We have some code that reduces the games resolution to 75% if it is over 2k in either dimension. So if you have a phone with 2560x1440 then it...
HELP! A year or so back we set up a script using ppi/dpi of the phone to scale the games resolution on mobile (Android) devices. On Lower end...
Hey, So I have a card template in my game and the card title uses Text Mesh Pro and is populated by the cards title. Problem is that after all...
Yeah, I have read both those links before. However this time I found this little nugget attached to one of the forum comments, its a Youtube video...
Excellent! Thank you for pointing me to this thread. The more this is discussed the more I feel like I will have done something to push Unity...
Someone pointed me to this thread after ranting wildly that I too could not attain smooth movement in my game. We are making a mobile title and...
JohnnyA, you are very right. I am very offput and I am stomping my feet and throwing a tantrum. I guess I think more developers should be throwing...
Trust me, we have used all the techniques that everyone has suggested. We have used all the "best practices". If smooth movement is possible and...
I assume its Unitys fault because weeks of trial and error using all the different methods everyone has described here and on every forum post and...
I dont know much about profiling but could someone please explain to me why there are 236 calls for something called TextRendering.Cleanup when we...
First one happens around 8 seconds. Then... 10, 19(big one), 27, 30, 33, 41(another big one).
Yeah, if you check out the SVN it has a FPS limiter in it to run at 30FPS as that is our target platform. If you comment out the limiter it will...
Works worse in the build. Trust me, its not an editor problem. Do you really not think that scene with a ball and a plane a some cubes cant run...
Thank you. Its fixed now.
So I have run into this problem where my game hiccups or judders as I call it and I have discoverred that this is a known thing in Unity. Many...
Perhaps someone here can help me. When my chunk loads my Dynamic Destructible objects load with it as it should. But when I kill and destroy my...
Hey, Having some issues using world streamer. We have these "chunks" and we use them to build our world. Problem is the chunks are marked as...
Yes, you will have to open all your scenes and worse, you will have to click on each of those game objects and Revert them. We just ran into this...
public static List<Component> GetModifiedComponents(GameObject instance, GameObject asset) { List<Component> dirtyComponents =...
We have run into an error with UPrefab where we have multiple Sphere colliders on a single object. We went in to uPrefabUtility and modified the...