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I was wondering whether it was possible to use unity to create a standalone Android Wear game and if so how would you go about it.
Hi could you add some more images of the individual items from the medieval interiors mega pack. Currently there is only images of the rooms fully...
Sure, here is a link to some more pictures https://www.dropbox.com/sh/m8ys4jzamkgsk4v/AAA6e9Uwz4AlsB3caJkYBhzAa?dl=0
i imported a model from blender to unity and found this weird sport where the texture appears to be broken. Ill post an image below, so if anyone...
I am trying to make a game that is based of a game a found on Reddit...
So i want to start the particle system halfway through its playback so it looks like the screen is filled with particles and then fades to...
So i have the sprite rotating based on the position of the mouse with this code: void Update () { Vector3 mousePos =...
Do you know of a better way to create a scrolling floor that would allow for the collider to move with the object. I was thinking that maybe using...
so i have a script that moves the material of my ground rend.material.mainTextureOffset = new Vector2 ((Time.time * speed) % 1, 0f); however...
how would I go about implementing an area of effect stun to enemies when the right mouse button is clicked?
This turns off the music the first time it is used, however when the level is reloaded pressing the toggle does nothing
So where would I put bobbylee's code?
Would you be able to tell me how to do that? Im sorry for not getting it, i've only been doing this for a few days
That still doesn't tell me how to get the toggle to still be off after you reload a level
So how would i get this to work with the toggle ui?
Currently I have my toggle to On Value Change make AudioSource.enabled, which does turn the music off. However when I die in the game the level...
How do you destroy clones of a particle? In my game i have a particle that gets instantiated when the player double jump, however every time this...
Adding this gives me this error NullReferenceException: Object reference not set to an instance of an object Movement.Update () (at...
This is the code I have that is currently spawning the particles when the player is doing a double jump. What I don't know how to do is to destroy...
I'm trying to get my game to destroy the particle clones however when I use the Destroy() function on the gameObject i get an...