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Is there a way to manually define the slots on the skill bar? Like, i want there to be 3 spots, one for a rifle, one for a handgun, and one for...
I was wondering if you have some way to change the animator of a parent game object, when specific weapons are attached. For example if you have 2...
I'm trying to set the current position of my different weapons and I'm running into an error. InvalidOperationException: Operation is not valid...
Hey I'm having a problem, and I just can't seem to figure out what I'm doing wrong. Whenever I bring up the inventory menu (Or any other menu)...
I'm new to this asset and I was wondering what the best way to integrate the bar with another value is. For example I have a health script, and I...
I got it to work, I must have removed a script on accident.
I'm still getting the same errors as above, none of them went away... Some new errors are coming up now though.... Should I just delete it all and...
Ok I dragged everything into the managers and the players.... but it still doesn't work...?
Nothing is assigned to the managers or players, but it doesn't let me drag anything into there or select anything from the menu? Some errors pop...
Question; the boxes on the skill bar aren't popping up, and the skillbarui script becomes disabled when I press play. Same with the inventory...
Did the trick, thanks
I just downloaded the update today, and I'm getting 22 errors pertaining to the InfoBox script All errors look similar to...
Core Gamekit compatibility would be great, would be very helpful for me.
Say I have a script which spawns a (Gameobject) collider at position "X" in 5 seconds. The collider is 50 squared. If there were colliders within...
I'm trying to make grenades in my game, and I need to know how I would make a collider attached to the grenade, that, in any point of time, will...
That did the trick, thanks.
Yeah I can second this
I'm getting errors that InventoryUIUtility.Hoveringitem doesn't exist. I'm kinda a beginner coder, actually I'm not even a coder xD so I'm a...
I've tried it out a few ways, but I can't seem to figure it out D: Do I just make a new script and call those two things, and then attach it to...
Quick question; How do I make it so when the player scrolls through their hot bar, they equip whatever thing they're hovering over? I've figured...