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If you have a big shader built with Shader Graph or Amplify Shader Editor you should be able to use the generated shader to reproduce the issue.
Unfortunately the file in question is NM intellectual property. I am not authorized to share it, unless you possess a license yourself.
Looks fabulous! Any update on your progress? I checked your Twitter but couldn't find any post related to UVFX II. Keep up the good work.
Hi @Amlovey, I recently purchased your extension ShaderlabVS Pro and have encountered important performance issue when working with large files....