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cool thanks for all the details. We'll look at other ways to get the iteration times down in the meantime. (asmdef / disable domain reload on play...
So Unity 2020.2 with apple silicon native JIT/Mono, it's a lot faster for script changes and domain reload than Unity 2019.4.x (old JIT/Mono via...
Thanks for the details (perhaps I'm mixing up some things). .NET 6 will apparently have native support apple silicon, scheduled for nov 2021....
Seems C# won't be native until C# 6 later this year. Will you have to wait for this to be released before fixing the long wait in the editor...
I suspect we'll be waiting for C# 6 later this year for the whole stack to be native. Hopefully unity can get some of the major speed humps fixed...
Have you been able to get the C# plugin loading and omnisharp working (with autocomplete etc) in the M1 native insiders edition of VSCode on ur M1...
nov boomp
interesting you didn't have Vulken active either. We'll try activating it in an update and see how the crash rate goes.
We also have Vulken disabled (testing if it was causing crashes). You wouldn't happen to also have it disabled?
Did an update we added ads to the game for the first, so seemed a very likely cause. Good to hear that doesn't seem like the cause for someone...
Possibly when the user resumes/returns to the game activity after viewing an interstitial or rewarded ad?
We are experiencing a LOT of the same "AndroidGraphics::AcquireContext()" crash reported in unity crash reporting. It still occurs in 2018.2.20....
Is that the unity ads plugin on the asset store you are using and it doesn't make ANRs? edit: which version of the unity ads plugin are you using?
Thanks, good to know it's still happening in the updated plugin. We were considering testing it out.
We see most of our ANRs coming from Unity Ads too. Anyone getting ANRs with the new unity monetisation 3.0 sdk?
nice to know I'm not the only one haha
Filtering seems to be broken since this morning. I can't select any fields like "App Version" etc. It just says "No fields found" in red next to...
Personally, I have no use for the game view zoom function. Even just some editor API access would be enough of a solution we could write a script...
sounds about right. Happens right after serialisation finishes (while iterating code etc). Not always tho. Give user sense of "happening often and...
bump