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Great. Thanks for the info! I think I will try it out in that case.
Great! Just a quick question: How dependent on Inventory Pro are your Main Menu, Settings, and HUD assets (and also that cool animation)? I am...
Is there an update about the errors appearing when the camera has "Depth only" clear flags? Are there any workarounds for this besides changing...
Looking good! Got any more updates for us? :)
I am getting the same error as CharlesMax (convex hull has a polygon with less than 3 vertices). Any suggestion to get rid of this error would be...
I saw your post on reddit. I really like how this is looking so far. I saw some an input customization button, does that mean your UI will...
I've also uploaded a link to a playable demo if anyone is interested. It's an executable instead of a webplayer demo....
I've changed the name of the game, and I've also made quite a bit a progress. See below! https://gfycat.com/LastCarefreeLabradorretriever [MEDIA]
I was able to fix my issue by changing ParticleBillboardBruteForce to target shader version 3.0 instead of 4.0 and then changing sampler_mainTex...
Hi, I recently purchased this on the asset store. The galaxies look amazing, but I'm confused about a few things. Is this supposed to be a DX11...
Making some good progress! Here is a video of the current gameplay: [MEDIA]
LOL, you aren't the first one to notice that! I definitely don't plan releasing the game until pretty much every asset is replaced by an artist....
That's a bug with unity and chrome. If you minimize then re-maixmize the browser window, or pull the tab out to a separate window it should work....
Description: Abaddon is a third-person space combat game where the player is trying to recruit a fleet to save his home planet. Starting out...
Hi AnimalMother, I am having a very similar problem. The problem occurs when Chrome gives me the "Unity Needs your permission to run" message as...
I also m dealing with this issue now. Didn't realize that I Network Views couldn't send initial states until I got very deep into my network...
I am making a game with spaceships of a wide variety of sizes. One problem that I know that I will have to deal with is if the destination point...