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@Unifikation @Gregoryl I was able to fix it. I found out that my phone was running at 120 fps while I built my Game at 60 fps . Now everything...
btw the profiler looks like this: [ATTACH] I think physics shouldn't be active here but only physics 2d. Is this correct?
@Unifikation ok so i set the fixed timestep to 1/60 and appplication.targetFramerate to 61. And i removed some packages which seemed unnecessary...
Hi Unifikation, this is what my Job Options look like: [ATTACH] I don't use any 3D physics in my Game. I'm sorry that i have to ask, but what...
Hmm. In my Editor the game is ok but if i build it on my phone (android, it should be a mobile game) then it jitters. Are there maybe any settings...
I sent the project in privat conversation. Hope this helps. Daniel
Version: [ATTACH] [ATTACH] Scene: [ATTACH] Player: [ATTACH] I hope this helps. Unfortunately i can't upload my video file. It' s just a...
Hi Guys, I'm currently building a 2d jump and run game in Unity and I'm using Cinemachine. But unfortunately it's stuttering (in the Editor and...