A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Good day. I am having issues with trying to understand how i can build better jumping and gravity physics in my game.. And please don't suggest...
Aye, that is pretty similar to what I already have going on.
Good afternoon fellow devs. I am in the process of building an adventure game. However I have hit an issue in my development cycle. I am trying...
Great job so far. I agree with imaginaryhuman. With a quick look, it looks amazing but with from a constructive feed back perspective. Take...
[ATTACH] My computer shows the players as the first image above. [ATTACH] While my colleagues computer shows them working 100%. We do not...
@theANMATOR2b . I suppose you are correct. I would like to build my own ip. But unfortunatly I do not have the time or man power. If I could fet...
As mentioned above, I do not plan on selling this product. I am simply recreating a great experiance with my own twists. Really all I have to do...
Fan based games and assets are legal. A user is allowed to use product assets and concepts as long as it doesnt bring a negitive effects to the...
Itasko, glad to hear it. I believe that the inspiration and using Pokemon sprites can lead to possible future issues but as of right now, the...
------------------------------------------------------------------------------ [img]...
To avoid colliding with other enemies you can simply ignor their collisions using Physics.IgnoreLayerCollision(this.gameObject.layer,...