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hey, thanks for the quick response. i have an opencl kernel that generates verts, normals, uv mapping and indices for quite a few meshes. opencl...
hey, you said your asset implements async loading. with the unity api not being thread safe, im assuming coroutines. i've tried to do exactly...
i originally assumed this was a problem with Visual Studio Tools for Unity, however, i tried to debug in MonoDevelop and the same problem...
i've left a review on the asset store page (https://www.assetstore.unity3d.com/en/#!/content/8176), i'd appreciate upvoting it to warn buyers
no response as of yet. i would advise anybody interested to hold off on purchasing, since big parts of the engines are not working correctly (lod,...
i messaged the author since the mail he provided is out of comission. lets hope he responds