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Thanks for the great work :) I am having one problem and that is that the color is not updated constantly. You have to hit one of the sides of the...
Hi guys, I have a simple question regarding the UI Image object/component. I have two objects in my scene, a cube and a Canvas with an Image...
Hi guys, does anyone have some experience with the simple color picker by Filipp Keks that's available on the Asset Store (for free)? I have...
I am using this code but the cubes are simply spawned at the spheres transform and do not stick to it. using UnityEngine; using...
Is it possible to spawn the cubes at another objects transform and make them (or one at a time) stick to the other object when it is moving? Let's...
Hey thank you very very much! I guess I still have to learn a lot about coroutines:)
Hi everybody, I think this is a pretty simple problem but somehow I don't see the answer. Let's say I have created a prefab of a simple cube...
Hi guys, I have a prefab of a ball that is attached to the player rigidbody by means of a HingeJoint component. The Player is able to move around...
Hi guys, I want to rotate a cube around its y axis depending on its location on the x axis. The cube is set to origin. For negative x values, it...
No it seems like they don't stick together because both are rigidbodies and they exert forces on each other.
Ok apparently you should never have two rigidbodies as parent/child. But how else can you do it? I mean the ship has to have a rigidbody to detect...
Here is my player movement code; I think this should be applied automatically to all the child objects as well!? void FixedUpdate() {...
Ok I am trying to do the encapsulation thing :) I have made the shot object a child of the player object, however now the player input is not...
But what is so much better about this than simply changing the bool value like I suggested in my first post? Is it possible to access boolean...
Hm sounds like a good idea, but how do I keep the rocket moving with the ship then? Do I make it a child of the Player object? Also I would like...
Hi guys, I am going crazy and need your help. I am trying to add some stuff to the space shooter tutorial and somehow cannot make this work. My...
Hi guys, I am making a game that involves a prefab to create enemies (monsters). I created the model in Blender and exported it as .fbx thus I...
Got it, it is working!
Thanks a lot! I have changed it to rigidbody.velocity = Vector3.up * speed and now that is working. I have created a prefab for the shot but now...
Hi guys, I am doing the Space Shooter tutorial and have been tweaking some parts here and there....