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Same here. I contacted Google and received a reply. Ignore the warning.
I have been getting Google errors saying my app does not meet the target level 33 requirement, despite my having built to this. I have Unity...
Thank you. Yes, I mis-read it.
Google's new API level requirements seem contradictory: "Existing apps must target API level 31 or above to remain available to users on devices...
I'm having similar problems. Using the same SDK and NDK links, I'm getting vastly different numbers of devices supported.for different builds. I...
It's working. I had an error that for some reason only appeared on Safari.
My Unity WebGL app works fine with Firefox, Chrome and Edge. It runs in Safari, with everything displayed correctly, but interactions don't work....
Thanks Mark. Yes I saw that "missing". Do you know how long it takes to get through? Still showing the old version.
Thank you for your prompt reply. I'm just using the demo scene "fullscreenwebGL" that you supply. It has a "pointerdown" on the "Enter" button....
It does not seem to work Mark. I tested your demo with Firefox, Chrome, Edge, Unity 2019.4.33.
Thank you. I've tried so many things and this works great ... in 2019.4
I feel sure there's a bug in ARF 4.02/4.08. I've tried everything I can think of, with both default pipeline and URP. ARF 2.1 and 3.1 worked...
tdmowrer, I've just installed the new Unity 2020.2 beta. ARFoundation 4.0.8 is shown as "verified". However it still gives the same problem ......
tdmowrer, I've also now tested with ARFoundation 4.0.2, with Unity 2020.1.4. ARcamerabackground still does not override the Camera "Clear Flags"...
I'm still getting the same problem in Unity 2020.1.4 with ARFoundation 4.0.8. ARcamerabackground does not override the Camera "Clear Flags"...
This works fine for ARFoundation 2.1 but in later versions the "Use custom renderer" button does not appear. With Unity 2019.4, it doesn't work....
Hi Todds, What are the lighting settings when using AR reflection probes, please?
Did you get this working? I can't get scene reflections either. I can only get the skybox or black.
I'm using exactly that but I can't get it to work in WebGL. Works fine in the editor though. I can't get any returned data in WebGL. Any hints...
I'm having the same problem, except that I'm using a form: WWWForm form = new WWWForm(); form.AddField("coypwd",...