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Take a look at Unity's standard assets examples that ship with the product. They have some scenes with aircraft in them that might give you some...
Your error message states that the error is on line #67, however your code above only has 14 lines in it. Is that code above from WeaponShop.cs?
The variable movement is miss-spelled so the compiler sees it as two different variables.
I usually work in Unity sitting on my butt, so I haven't tried working in it while walking on my feet :p
I would highly recommend taking at a minimum a 1 semester, college level introductory course in computer programming. Any language should do. I...
Check out the example scenes in the standard unity assets. They have some good examples of a camera rig that sits on a pivot and follows the...
Chevy vs Ford .NET vs Java Windows vs Mac Oracle vs SQL Server etc...
It's because the instantiation is inside of an if condition. Just a warning that if the if condition is never met, then it will always be null.
The Adventure tutorial goes over this as well.
Great book along these lines: The Peripheral by William Gibson Also there's the whole porn industry thing that will find a use for VR/AR...
Put a Debug.Log() statement inside the if condition to make sure it's getting called.
Did you check out this blog: https://blogs.unity3d.com/2015/06/24/releasing-the-blacksmith/ It looks like they explain the scattering...
Is the script attached to anything in the scene?
Under the main project directory, you need to delete the {projectname}.csproj, {projectname}.Editor.csproj, and the {projectname}.sln files.
Unity has a good tutorial that goes over scene management, check out their Adventure tutorial.
Software development takes as much time as you have. If you have two weeks, then it will take you two weeks. If you have 5 years, then it will...
Unity Standard Assets example project has some good camera scripts and techniques that will do what you want.
If you are storing the information locally on the user's hard drive, binary serialization is harder for a user to "hack". XML files are easier...
Check out the Adventure Tutorial, they go over this in great detail. It does require some advance programming concepts like object oriented...
Check out the adventure game tutorial, it goes over multiple scenes and using saved prams between scenes etc.