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The thread is still pretty active. Haven't enough people have requested this (and/or shared their solutions) to implement this natively? C'mon...
There's a lot going on between the different assets/updates. Stuff like a reference here and event there are bound to slip through the cracks,...
The camera event did the trick but I still get a Null Reference when dismounting Wolf V1 in any scene not just the demo. I spent longer than I'll...
Recently picked up the poly animals pack and HAP. Just wanted to say that I love the assets/animations, great work, but I did notice some issues...
Is there a way to unhide the rich text for editing already built into TMP or do I need to make my own solution? Like wrapping the input in...
This might not be the best solution but after a little more reading I realized I could just use GUILayout.Label for the label instead of a...
Not entirely sure where to post this... UI seemed right until I read the stickies. This is a non-issue really but I'm new to custom editors and...
Necro: I'm having similar issues with ExpandWidth() not working as described. var num = EditorGUILayout.IntField("#", id.number,...
Wouldn't a simple Mathf.Clamp(transform.rotation.eulerangle.z, -50, 50) work for this? It's been a while since I've tried clamping a euler but I'm...
So I've been going through all of the project tutorials and live training archives, as of now I'm working on the angry birds clone, and I seem to...