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From what I gather about this it might be a better idea to create "templates" (prefabs) of each of the view models and store them in a collection....
On the page you have linked, there is an obfuscation package...
Are you setting the correct content type header for the request? It should be "multipart/form-data".
Do you have anything in the Main.cs script I can see there? Failing that, it could likely be something in your Standard Assets you've included in...
I'd recommend having a look over the documentation here - https://docs.unity3d.com/Manual/Plugins.html Any further questions, I'll be happy to help.
https://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html Please take a look at the docs and you will see that there is no overload that...
Simply just stop adjusting your view or mouse position for that period of time?
Use Time.timeScale = 0; Further reading.. https://docs.unity3d.com/ScriptReference/Time-timeScale.html
You'll need to create a custom class that your JSON can map to. You can then map to it with the built in JSON utilities.
May I just ask as to the way you feel this would help your implementations? Not a rude question, don't get me wrong but I'm unsure why you would...
Are you sure that's an image you're trying to drag in? Sure looks like it could be a sprite.
You'll need to add using UnityEngine.UI
Funnily enough I was reading something similar to what I think you are looking for the other day.....
Once you have a reference to your gameobject you should be able to set it's parent with the .SetParent method. GameObject box =...
If you add.. Ray ray = new Ray(transform.position, fwd) RaycastHit hit; ...and add it as a parameter... if(Physics.Raycast(ray, out hit, 10)...
There is a pretty comprehensive answer here -https://stackoverflow.com/questions/24329012/store-reference-to-an-object-in-dictionary Hopefully...
This is the simplest solution if you're unfamiliar with the singleton approach. Formatted for your viewing.. Public static class DialogueManager...
I don't suppose you're running on a Mac do you? I've had numerous issues with it each time I create a new script or append a new namespace. I've...
I think this is the community you are looking for. http://legacy.rivaltheory.com/community/
Why not calculate your speed as a percentage of your max speed and then use that percentage to determine the amount of wheel turning of the maximum?