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In my case, the audios are stored in a Azure Storage and are streamed into the game. Storing in wav increases the space usage by almost 10 times...
Also have the same questions. Implementing a webgl application and happens the same thing: Editor: Mp3 not supported, ogg plays Builds: Ogg not...
Hi there. I have a navmesh with some navmesh agents and obstacles and it's working very nice. Now I wanted to create a Grid on top of this...
Hi there. I've read the Docs from Unity Networking and it says that it can work as peer to peer or Client/server architecture. My final MSc work...
How/where is the name/color that the players write in the lobby manager is imported to the spaceship prefabs ingame? Can't find it out :( EDIT:...
I guess you need to do a clientRCP like the following (Adjusting to your hierarch) [ClientRpc] //Server calls client void...
Check if you dont have any error on client side and on host side
I had the same problem with my project, but it was happening the following: On host: - Player1 --Object1 - Player2 --Object2 And on client:...
Ok, after few hours of trying, getting desperate and write this post, figured it out (sometimes, we just have to step back and think a little bit...
Hi there. So i've implemented multiplayer on my game and so far, everything is working fine. Only problem right now is to sync the movement on...
Hi there. Right now I have the following: - Scene - Player Prefab that gets spawned on connection. - Ball that is a child of player prefab. I...
I'm not fully sure, but I believe that 1st one and 3rd one is the same, only difference is the name of the function. [Command] is when a client...
Hi there. So i'm starting to imeplement my RTS game, but never worked with networking before. I've set up everything just like I saw on some...
Got it working smoothly ;) Thanks a lot for the help, all problems seem to be solved. About the shadows, will see that tutorial and follow it ;)...
Thanks a lot for the help. I've got it working really nice, and with way more fps then I had before (almost the double) Only one final thing...
I've tryed with shaders, but i have no clue of what to put in there :/ Cameras i know a little bit more. About the cameras, here are some prints...
Once again, really thanks for the help ;) I've tryed to follow those 2 tutorials, first one couldn't make it to work, sadly :/ And the second one...
Thanks you both for the answers. My problem was that I was using Apply every Update() call. changed it to be only each 10 frames, and it increased...
Hi there. Sorry if this is in the wrong place, but my first post in here. I'm implementing a RTS game and got the prototype almost completed....