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In my case the crashes stop occurring if I disable the option "Vsync" from the game view
I am having problems in my game by pasting large texts in an input field. I'm using unity 2020 and TMP 3.0.6 Pasting 80K characters results in an...
I just reported it. Case number: 1183039 Thanks.
@karl_jones any news about the bug? Thanks. I have already sent a bug report.
It happens too with Unity 2018.4.7f1, using Editor Metal API does not resolve the issue. I found this thread on the Unity subreddit, I'm not sure...
it happens in a new project. I used the profiler in editor mode, but the CPU usages goes to 230% and is difficult to know what is causing it. I...
When Unity editor is in the foreground, without pressing Play, only in editor mode, the CPU goes up to 30% usage. With what even increases more...
I'm extending Miniscript so that in addition to the values it has such as ValString, ValNumber, etc. I can return custom types of my own game, and...
Hi, I'm trying the new update but I need some help. Now the parenthesis bug is fixed, but in my custom objects I have problems. For example, in...
If I try to update from unity, the update button is grayed out with a message that says: "Needs Unity upgrade to version 2018.2.15" According to...
thank you! It looks great. Unfortunately I can not update since I am using Unity 5.6 and now the minimum requirement is unity 2018. Is there a...
I think I've found another bug, tested in the example scene. It could also be called inconsistency. According to the documentation, the methods...
great to hear that! I wait for the update. Thanks for the support.
I'm not sure but I think I've found another problem. It is not a serious error, but it causes a crash in miniscript. Here is the example code...
thanks! that worked. Since the limit is really high, it will not interfere with the players' scripts.
humm, I'm sorry, but it seems I had not tested it correctly before. I've tried it again in the example scene with the change you've made and it's...
thanks for your quick response! It may not be ideal, but perhaps you could limit the maximum number of elements that can be on a loop? since...
I have found a bug that can crash the game. I have been able to reproduce it in one of the example scenes. To reproduce the error you have to...
@karl_jones Hello, we are almost in May. Any progression in the bug fixing?
I do not plan on updating, especially since I would lose my pro license. The only solution I have is to buy back the license if I do not want to...